Thursday, 24 November 2016
Wednesday, 23 November 2016
Friday, 18 November 2016
Monday, 14 November 2016
Thursday, 10 November 2016
Game journalism day 4
Mix berries and water to get more out of both
Make your base close to the edge of the world
Travel at the beginning of the day or you could get trapped somewhere
Wednesday, 9 November 2016
Game Journalism day 3
Today we started building this is all i have completed on my house
I ended up dead at my base and losing all my building materials because my fire went out at night
You need to build a base control piece to get a beacon and craft other items for your base like a refinery,weapons bench and a wood fire.
Tuesday, 8 November 2016
game journalism day 2
Today we started playing and this is my inventory at the end of the time we had today.
I did not die because i played smart and only used bullets to kill animals that attacked me or if i absolutely needed food.
The animals that will attack you are Grizzly bears Black Bears and Wolves.
The animals that you can collect are chickens and rabbits.
I started to build a base with nails wood and cordage that you make out of fiber
It will take you a very long time to collect the things you need to build a good base and collect materials for weapons and tools.
Game journalism day 1
A person's basic needs
:Food
:Water
:Shelter
:Sleep
:Oxygen
The definition of the title
:Maintaining oneself at the minimum level
Created By: Cold Games
Twitter: https://twitter.com/playSubsistence
The Creator of this game has made no others
This is a survival game. You start with an axe a pistol and seven bullets. Expect to die a lot.
This game reminds me of games like Rust And Ark Survival Evolved
Early access means not complete and Pre-alpha
Some of the features are
* Crafting mechanics.
* Dynamic base building.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
Some of the features are
* Crafting mechanics.
* Dynamic base building.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
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